Created 3D assets and custom shaders for the game including:
water shader, sand lighting shader, object outline shader, seaweed vertex displacement shader
Personal Study Companion Robot for ECE Capstone ​
A robot fashioned with fidget device components, a soft squeezable exterior, the option for soothing music, and a built-in scent diffuser for light aromatherapy
Lead the programming on the project by adding a fish waypoint tool, random pebble generator, shooter mechanics, and updated motion platform programming
Assisted in track layout