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Technical Portfolio

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Bait

3D Physics Platformer Created from Scratch



Created 3D assets and custom shaders for the game including:
water shader, sand lighting shader, object outline shader, seaweed vertex displacement shader

C++

OpenGL

GLSL

Maya

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Study Bearbot

Personal Study Companion Robot for ECE Capstone â€‹

 



A robot fashioned with fidget device components, a soft squeezable exterior, the option for soothing music, and a built-in scent diffuser for light aromatherapy

Fusion360

C++

Arduino

Maya

Illustrator

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Splash n' Snack

Custom Dark Ride Simulated with a  Motion Platform



Lead the programming on the project by adding a fish waypoint tool, random pebble generator, shooter mechanics, and updated motion platform programming
Assisted in track layout

Unity

C#

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Sustainable Earth & TPEG Booth

Escape Room Attraction Created  for Spring Carnival
 


A solo project focusing on tool creation in Unity

C#

Unity

GLSL

Maya

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Butterscotch Hop

Custom Puzzle Grid Creation Tool in Unity



A solo project focusing on tool creation in Unity

C#

Unity

GLSL

Maya

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Theo

Meet an anxious field mouse that wants to see the world!



A  character creation journey from beginning to end including:
2D model sheet, 
sculpting, retopology, texturing, rigging, and animation

Maya

Zbrush

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