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Technical Portfolio

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Bait

Play as a hungry pufferfish that is unusually bouncy on land!



Created 3D assets and custom shaders for the game including:
water shader, sand lighting shader, object outline shader, seaweed vertex displacement shader

C++

OpenGL

GLSL

Maya

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Scotty 3D Implementations

Path-Tracing and Rasterization implementations that allow for delightful character creation and rendering  



A Completion of the Scotty 3D Graphics Package including rasterization and path-tracing

C++

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WhackaDucky

With your trusty toy hammer, hit as many ducks as possible in this idle desktop game! 



A solo project with a custom plastic toon shader, day-night cycle, and 3D assets  

C++

OpenGL

GLSL

Maya

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Splash n' Snack

Compete in an underwater themed Dark Ride for whoever can feed the most fish!



Lead the programming on the project by adding a fish waypoint tool, random pebble generator, shooter mechanics, and updated motion platform programming

Unity Engine

C#

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Ducky Lounge

Relax with your friends in this mini multiplayer lounge 



A solo project focusing on server hosting and client connection, custom shaders, and  3D assets

C++

OpenGL

GLSL

Maya

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